JAGO - Mods
A 7 Days to Die mod by AMG5TAG. Version 1.0.1 for game version 3.4; installs on the server and client. Category: Weapons.
Adds the Tesla Coil Mod for the Stun Baton: a fully charged hit arcs to every zombie and animal within 5 blocks and shocks them all.
Description
The Stun Baton is good at locking down one zombie at a time, but that stops being enough when a crowd turns up. JAGO - Mods adds the Tesla Coil Mod, a Stun Baton attachment that turns your fully charged hit into area crowd control.
Build up the charge as usual. When the charged strike lands, the electricity arcs from your target to every zombie and animal within 5 blocks and shocks them all. The stun lasts as long as the vanilla shock at your Electrocutioner rank, so your perk points count for every enemy in the arc, not just the one you hit. It uses the vanilla charge system and the vanilla shock effect, so there is nothing new to learn.
Features
- Tesla Coil Mod for the Stun Baton. On a fully charged hit (normal or power attack) it applies the vanilla Shocked effect to every zombie and animal within 5 blocks. Players are never targeted.
- Shock duration follows vanilla Electrocutioner scaling: 4 / 4.8 / 5.6 / 6.4 / 7.2 / 8 seconds at Electrocutioner rank 0 to 5.
- Fits the Stun Baton only (the Pipe Baton can't carry stun effects).
- Unlocked by the Tech Junkie "Stun Repulsor Mod" magazine, the same one that unlocks the vanilla Repulsor Mod.
- Crafted at a workbench: 10 Forged Steel, 5 Duct Tape, 20 Electrical Parts, 10 Mechanical Parts.
- Uses the Repulsor Mod icon tinted electric blue, sold by traders at the same tier as other late-game mods.
- English, German and Spanish text.
Compatibility
- Adds its effects inside the Stun Baton's vanilla "increase charges" effect group. Mods that rewrite or replace that group may stop the arc from working.
- Adds the Tesla Coil to the unlock list of the Stun Repulsor Mod magazine. Mods that replace that magazine's unlock list may need a patch.
- The Tesla Coil uses the "shock" mod slot tag and the Repulsor uses "knockback", so both should fit on the same baton (not yet confirmed in play).
Requirements
- XML only, no DLL, so it works with EasyAntiCheat on.
- No Gears or other mods needed. Each JAGO mod is independent and works standalone.
- Install on the server and on every client (the item, recipe and text are needed on both).
- Unzip into your Mods folder and keep the folder name as shipped (ZZ-AMG5TAG-JAGO-Mods): the ZZ- prefix sets the load order.
Installation
Step 1: Install JAGO - Mods on the server and on every player's game, all on the same version. In single player, install it on your own game.
Step 2: Download the zip and unzip it into the game's Mods folder, so you end up with Mods/ZZ-AMG5TAG-JAGO-Mods/ModInfo.xml. For the game that is the Mods folder in the install folder (in Steam: right-click 7 Days to Die > Manage > Browse local files; create Mods if it isn't there). For a dedicated server it is the Mods folder next to the server executable.
Step 3: Keep the folder name ZZ-AMG5TAG-JAGO-Mods exactly as it is: the ZZ- prefix sets the load order. Don't put it inside another folder.
Step 4: XML only, no DLL: it works with EasyAntiCheat on.
Step 5: Start (or restart) the server and the game. To update, delete the old folder and unzip the new version the same way on the server and every player's game at the same time.
Changelog
JAGO - Mods: changelog
======================
1.0.1 (29 Oct 2026)
- The Tesla Coil stun baton mod now has its own icon (the repulsor icon with a lightning badge) instead of sharing the vanilla one. Their old colour tints are removed, since the badges now tell them apart. Sources and licences are listed in ICON-CREDITS.txt.
1.0.0 (27 Oct 2026)
- First public release.
Development history
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Before its public release this mod was developed and run privately, with its own version numbers (the last was 1.0.1). Those notes are kept below for reference; none of those versions were released to the public.
1.0.1 (26 Oct 2026)
- Fix: the Tesla Coil Mod recipe could never be learned. Its tooltip said the Stun Repulsor Mod magazine unlocked it, but nothing actually did. Reading that Tech Junkie magazine now unlocks the Tesla Coil Mod together with the vanilla Repulsor Mod, so it can be crafted at a workbench.