Mod Installation

Installing mods in 7 Days to Die is straightforward once you understand where mods live and the difference between a local (client-side) install and a server-side install. Almost every mod loads from a folder named Mods in the game or server directory, with each mod sitting in its own subfolder alongside a ModInfo file that describes it.

This page walks through both install types, explains when players need matching mods, and covers Easy Anti-Cheat (EAC), which trips up most first-time modders.

The Mods Folder

Local (Client-Side) Mods

A local mod is installed on your own machine and affects your singleplayer games and how your client behaves. Cosmetic and interface mods — custom UI, textures, sounds, HUD tweaks — are the classic client-side mods.

How to install

Removing a local mod

Server-Side Mods

A server-side mod is installed on the dedicated server or host machine and applies to everyone connected. Loot, spawns, recipes, entity stats, and game rules are commonly handled here so the whole session shares the same ruleset.

How to install

Local vs Server-Side: Key Differences

A simple rule of thumb: if a mod changes numbers the server owns, put it on the server; if it adds things you can see or interact with, put it everywhere; if it only changes how the game looks or feels for you, keep it local.

Easy Anti-Cheat (EAC)

Troubleshooting

Tips

Updates Needed

This page is community-maintained and may be incomplete or out of date. Spotted something wrong, or know a detail we missed? Sign in and hit Edit to propose changes — approved edits go live and help every survivor who reads this after you. Fresh tips, updated numbers for the latest patch, and clearer step-by-step guides are always welcome.